import { AsyncAction } from './AsyncAction'; import { AnimationFrameScheduler } from './AnimationFrameScheduler'; import { SchedulerAction } from '../types'; import { animationFrameProvider } from './animationFrameProvider'; export class AnimationFrameAction extends AsyncAction { constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) { super(scheduler, work); } protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: any, delay: number = 0): any { // If delay is greater than 0, request as an async action. if (delay !== null && delay > 0) { return super.requestAsyncId(scheduler, id, delay); } // Push the action to the end of the scheduler queue. scheduler.actions.push(this); // If an animation frame has already been requested, don't request another // one. If an animation frame hasn't been requested yet, request one. Return // the current animation frame request id. return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined))); } protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: any, delay: number = 0): any { // If delay exists and is greater than 0, or if the delay is null (the // action wasn't rescheduled) but was originally scheduled as an async // action, then recycle as an async action. if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) { return super.recycleAsyncId(scheduler, id, delay); } // If the scheduler queue has no remaining actions with the same async id, // cancel the requested animation frame and set the scheduled flag to // undefined so the next AnimationFrameAction will request its own. if (!scheduler.actions.some((action) => action.id === id)) { animationFrameProvider.cancelAnimationFrame(id); scheduler._scheduled = undefined; } // Return undefined so the action knows to request a new async id if it's rescheduled. return undefined; } }